Creational Design Patterns
Creational design patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. They help make a system independent of how its objects are created, composed, and represented.
These patterns abstract the instantiation process, making it more flexible and reusable.
Purpose
- Reduce complexity in object creation
- Promote loose coupling
- Increase flexibility and reusability
- Hide instantiation logic
List of Main Creational Design Patterns
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Singleton Pattern
Ensures a class has only one instance and provides a global point of access to it.- Useful for: Logging, configuration, database connections
- Key concepts: Private constructor, static instance, thread safety
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Factory Method Pattern
Defines an interface for creating objects, but lets subclasses alter the type of objects that will be created.- Useful for: Delegating object creation to subclasses
- Key concepts: Inheritance, interface-based creation
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Builder Pattern
Separates the construction of a complex object from its representation so that the same construction process can create different representations.- Useful for: Building objects with many optional parameters
- Key concepts: Step-by-step construction, fluent interface
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Prototype Pattern
Creates new objects by copying an existing object (clone), rather than creating from scratch.- Useful for: Performance-intensive object creation
- Key concepts: Cloning, deep vs. shallow copy
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Abstract Factory Pattern
Provides an interface for creating families of related objects without specifying their concrete classes.- Useful for: UI components across platforms (Windows/Mac/Linux)
- Key concepts: Factory of factories, product families
Summary Table
| Pattern | Intent | Example Use Case |
|---|---|---|
| Singleton | Single instance with global access | Logger, Config Manager |
| Factory Method | Delegate instantiation to subclasses | Notification service (Email/SMS) |
| Abstract Factory | Create related objects without specifying class | UI toolkit for multiple OS |
| Builder | Step-by-step construction of complex objects | Building a customizable Meal |
| Prototype | Create new objects by copying an existing object | Object pools, caching |