Behavioral Design Patterns

Updated Nov 13, 2025

Behavioral Design Patterns

Behavioral design patterns focus on how objects interact and communicate with each other. They help define clear communication patterns, making systems more flexible and maintainable.


List of Behavioral Design Patterns

  1. Observer Pattern
    Defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

    • Example: Subscription model for a news website.
  2. Strategy Pattern
    Defines a family of algorithms, encapsulates each one, and makes them interchangeable.

    • Example: Different sorting algorithms in a data processing application.
  3. Command Pattern
    Encapsulates a request as an object, allowing for parameterization of clients with queues, requests, and operations.

    • Example: Undo/redo functionality in a text editor.
  4. State Pattern
    Allows an object to change its behavior when its internal state changes, appearing to change its class.


Summary Table

PatternIntentExample Use Case
ObserverNotify dependents of state changesNews subscription, GUIs
StrategySelect algorithm at runtimePayment methods, sorting
CommandEncapsulate requests as objectsUndo/redo, macro recording
StateChange behavior based on internal stateTV on/off, workflow engines